Monday, January 30, 2012

my first flash shooter

I just finished this tutorial from asgamer.com and i've been working on making it my own by adding new features and uniqueness to it. I'll continue to add to this one as I learn more about actionscript 3.

http://asgamer.com/2009/flash-game-design-basics-adding-library-objects-to-stage-with-as3


Here is a link to play it in fullscreen.
Full Screen Mode


-Click in the flash window to activate controls
--directional arrows - to move around,
--SPACE BAR - to shoot

Friday, January 20, 2012

first pass As3 conversion of the first beat em up

I'm still trying to re-create the AS 2.0 beat em up(from a couple weeks ago) in actionscript 3. I just wrapped up some basic movement controls and I just did a first pass on her Jump. I also applied a couple features I learned from doing the first few tutorials of this book (Features like screen boundaries and scrolling backgrounds) :

 " Foundation Game design with Flash" 
http://www.amazon.com/Foundation-Game-Design-Flash-Foundations/dp/1430218215/ref=sr_1_1?ie=UTF8&qid=1327053380&sr=8-1

Click in the window to activate controls:
directional arrows - to move,
Control key - to attack/kick/crouch attack

Monday, January 16, 2012

actionscript 3.0 is owning me

Well i've been going through some new tutorials to learn actionscript 3 (the beat em ups below is all actionscript 2.0) and i thought i was going great until i tried to re-do the beat em up with the newer language. It smacked me around all day today and I couldn't even cobble together internet code to make it work. In AS 3.0 everything seems to be more complicated but I know its more flexible and robust in the long run.

This is a simple character movement tutorial i worked on earlier today..lets just say this was pretty damn hard.
Direction arrows for controls and click in the window to activate

Saturday, January 14, 2012

Day 5 - Picking up and using a Weapon (a pipe)

Yay for progress!
After a couple nights of work, I finally managed to add a weapon that Blaze can pick up and use. Adding the pipe asset to all the different animations was the easy part...I screwed up by having 2 conflicting "attachMovie" functions which were spawning in the weapon and the enemy (both depth 9). This took a couple hours to figure out...oh and I was also missing a bracket in one of the loops which broke things later.
I also added a few proper sprites for her flying kick.

Ctrl = punch
Up + Ctrl= flying kick
Down + Ctrl= Leg sweep
direction arrows = move left/right, crouch and jump
Down arrow = to pick up the pipe

TIP: you have to click inside the flash window once for the keyboard inputs to work...

Thursday, January 12, 2012

Embedding my project updates into Blogger

I learned recently that playing .swfs can be a pain since the Flash player can require a browser and a "open with.." to play properly. Luckily google solved my problem.

Here are the controls so far:
Ctrl = punch
direction arrows = move left/right, crouch and jump

TIP: you have to click inside the flash window once for the keyboard inputs to work...

Day 3 - Now with Enemies!

Day 3:
I've been going through this great Actionscript 2.0 "Beat em up" tutorial I found the other day and made some more progress..now with a bunch of "Final Fight" enemies "Andre"!
I am still figuring out what all the code means, but I've managed to hack it together anyways.


Here's a link to the flash swf of the progress:

Wednesday, January 11, 2012

First Post! - The due date for my first 1 level project is February 10th 2012

Here's a link to the flash swf file of my beat em up game.
I'm currently using Blaze from Streets of Rage 3. (not using my own art until everything works)

Here's a link to the flash swf: