Sunday, February 26, 2012

Ipad Balloon game Progress

I haven't updated this blog in a while, but I've still been learning. A week ago, I successfully published a working prototype of a balloon popping game. There was no multitouch at the time, but it I got that working yesterday, along with a score board. ( this game is NOT using flashpunk, i realized that i needed a better understanding of the basics before i jumped into using an engine library)

Red Balloon + 10 points
Green Balloons - 20 points
LightBlue/bomb balloons + 20 points.( eventually I will have it do an AOE effect to the balloons around it)

I've still been reading through the "Foundation Game Design With Actionscript 3.0" book and going through the tutorials. I will post more progress on that later today.

Monday, February 13, 2012

More Tutorials with Flashpunk

I've been busy working on these 2 flashpunk/OGMO tutorial sets:

1) - The flashpunk video tutorials by Zachary Lewis are fantastic, the included dry comedy makes them even better. The video tutorials even cover how to use OGMO a tilebased level editor that converts the data into XML code that flash can use. On top of that, it covers the basics of using the free git source version control software (which is necessary when you are working with alot of different code classes). -

This one is on how to make a zelda/JRPG top down style game, which I am a big fan of. A bit more complicated but it goes well with flashpunk specific tutorials. I have not reached the end yet, but it covers how to do text dialog and choices!

Here is what I have so far:
-Directional arrow OR WASD controls to move
- zomg there is COLLISION!
- this is also my first attempt at using Flash DEVELOP to build rather than Flash CS 5.5. (all code, no UI)

Friday, February 10, 2012

its been 1 month since I started...where am I at?

These are my accomplishments/progress since I stared this blog(1 month ago):

-I learned the "old" actionscript 2 way to make a simple beatem up (using this old splatterhouse tutorial)

-I also learned the "new" actionscript 3 way to make a beat em up (scrolling backgrounds, eventlistener control setup)
-I had a realization that beatem ups are actually pretty complicated to make, so i decided to take a few steps back to learn more about actionscript 3

-I completed the first few tutorials from this book -

-I finished this tutorial on making a space shooter -

-i also finished the tutorials on preloaders and sponsor prerolls in actionscript 3 

-learned how to use flash cs5.5's built in Air IOS packager and published the spaceshooter to my iphone4
(with working on-screen touch buttons) but the performance was pretty bad (choppy framerate)

-completed this tutorial on making touch gestures work with images - i also deployed it to my iphone4

-learned about the flashDevelop IDE and flashpunk (which i am currently learning)
-make a simple 2D game using flashdevelop and flashpunk and get it working on my iphone, with "good" framerate and decent controls

-at the same time, i am trying to build a solid framework for an IOS art/photography portfolio app.

...MONTH 2 IS HERE...considering i didn't even have a flash editor installed a month ago, i think that's okay progress

Wednesday, February 8, 2012

first iphone prototype successful!

I've been continuing my learning journey with books and tutorials while I add more features to this game.
Preloader is working, along with a basic menu and Initialization screen. Credit goes to ASgamer since all
this info comes from his tutorials. I managed to figure out how to add on screen (iphone friendly) buttons using event listeners all on my own!

One of my main goals for this week was to get it running on an IPHONE and i hit it early!
Frame rate was kind of crappy so i had to cut down the stars and switch to less vectors/more bitmap graphics. I'm currently working on a scrolling background for it and not sure what next.