-I learned the "old" actionscript 2 way to make a simple beatem up (using this old splatterhouse tutorial)
http://ydjapan.com/temp_kris/beatemuptutorial/beatemup.html
http://ydjapan.com/temp_kris/beatemuptutorial/beatemup.html
-I also learned the "new" actionscript 3 way to make a beat em up (scrolling backgrounds, eventlistener control setup)
-I had a realization that beatem ups are actually pretty complicated to make, so i decided to take a few steps back to learn more about actionscript 3
-I completed the first few tutorials from this book -
-I finished this ASgamer.com tutorial on making a space shooter -
-i also finished the ASgamer.com tutorials on preloaders and sponsor prerolls in actionscript 3
-learned how to use flash cs5.5's built in Air IOS packager and published the spaceshooter to my iphone4
(with working on-screen touch buttons) but the performance was pretty bad (choppy framerate)
-completed this tutorial on making touch gestures work with images - i also deployed it to my iphone4
http://active.tutsplus.com/tutorials/xml/create-a-responsive-xml-image-scroller-in-actionscript-3-0/
-learned about the flashDevelop IDE and flashpunk (which i am currently learning)
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NEXT STEPS:
-make a simple 2D game using flashdevelop and flashpunk and get it working on my iphone, with "good" framerate and decent controls
-at the same time, i am trying to build a solid framework for an IOS art/photography portfolio app.
...MONTH 2 IS HERE...considering i didn't even have a flash editor installed a month ago, i think that's okay progress
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